const math/big.finite
40 uses
math/big (current package)
float.go#L125: finite
float.go#L170: if z.form == finite {
float.go#L216: if x.form != finite {
float.go#L270: if x.form == finite {
float.go#L275: if mant.form == finite {
float.go#L297: z.form = finite
float.go#L326: if z.form == finite {
float.go#L350: if x.form != finite {
float.go#L373: if x.form != finite {
float.go#L404: if z.form != finite {
float.go#L518: z.form = finite
float.go#L569: z.form = finite
float.go#L661: if x.form == finite {
float.go#L686: if z.form == finite {
float.go#L745: case finite:
float.go#L790: case finite:
float.go#L845: case finite:
float.go#L965: case finite:
float.go#L1085: if z == nil && x.form <= finite {
float.go#L1090: case finite:
float.go#L1141: if z == nil && x.form <= finite {
float.go#L1146: case finite:
float.go#L1457: if x.form == finite && y.form == finite {
float.go#L1531: if x.form == finite && y.form == finite {
float.go#L1600: if x.form == finite && y.form == finite {
float.go#L1645: if x.form == finite && y.form == finite {
float.go#L1715: case finite:
floatconv.go#L125: z.form = finite
floatmarsh.go#L29: if x.form == finite {
floatmarsh.go#L53: if x.form == finite {
floatmarsh.go#L89: if z.form == finite {
ftoa.go#L94: if x.form == finite {
ftoa.go#L323: if debugFloat && x.form != finite {
ftoa.go#L365: if debugFloat && x.form != finite {
ftoa.go#L424: if debugFloat && x.form != finite {
sqrt.go#L48: if x.form != finite {
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