const math/big.finite

40 uses

	math/big (current package)
		float.go#L125: 	finite
		float.go#L170: 		if z.form == finite {
		float.go#L216: 	if x.form != finite {
		float.go#L270: 	if x.form == finite {
		float.go#L275: 		if mant.form == finite {
		float.go#L297: 	z.form = finite
		float.go#L326: 	if z.form == finite {
		float.go#L350: 	if x.form != finite {
		float.go#L373: 	if x.form != finite {
		float.go#L404: 	if z.form != finite {
		float.go#L518: 	z.form = finite
		float.go#L569: 	z.form = finite
		float.go#L661: 		if x.form == finite {
		float.go#L686: 		if z.form == finite {
		float.go#L745: 	case finite:
		float.go#L790: 	case finite:
		float.go#L845: 	case finite:
		float.go#L965: 	case finite:
		float.go#L1085: 	if z == nil && x.form <= finite {
		float.go#L1090: 	case finite:
		float.go#L1141: 	if z == nil && x.form <= finite {
		float.go#L1146: 	case finite:
		float.go#L1457: 	if x.form == finite && y.form == finite {
		float.go#L1531: 	if x.form == finite && y.form == finite {
		float.go#L1600: 	if x.form == finite && y.form == finite {
		float.go#L1645: 	if x.form == finite && y.form == finite {
		float.go#L1715: 	case finite:
		floatconv.go#L125: 		z.form = finite
		floatmarsh.go#L29: 	if x.form == finite {
		floatmarsh.go#L53: 	if x.form == finite {
		floatmarsh.go#L89: 	if z.form == finite {
		ftoa.go#L94: 	if x.form == finite {
		ftoa.go#L323: 	if debugFloat && x.form != finite {
		ftoa.go#L365: 	if debugFloat && x.form != finite {
		ftoa.go#L424: 	if debugFloat && x.form != finite {
		sqrt.go#L48: 	if x.form != finite {